JSFiddle - React, Tailwind, and code Playground
by sinju
HTML
<canvas id="mycanvas"></canvas>
JavaScript
var canvas = document.getElementById('mycanvas');
if (canvas.getContext)
{
// use getContext to use the canvas for drawing
var ctx = canvas.getContext('2d');
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(10,10);
ctx.lineTo(100,10);
ctx.lineTo(120,30);
ctx.lineTo(220,30);
ctx.stroke();
}
else
{
alert('Not supported');
}