JSFiddle - React, Tailwind, and code Playground
by shiqangpan
HTML
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js"></script>
JavaScript
class BootScene extends Phaser.Scene {
constructor() {
super({
key: 'BootScene'
});
}
preload() {
this.load.path = 'https://raw.githubusercontent.com/photonstorm/phaser3-examples/master/public/assets/animations/'
this.load.atlas('elves', 'elves-craft-pixel.png', 'elves-craft-pixel.json');
}
create() {
let player = this.add.image(100, 100, 'elves', 'blue_idle_0').setOrigin(0);
this.add.rectangle(100, 100, player.width, player.height, 0xff0000, .3).setOrigin(0);
console.log(player.width, player.height);
let bar = new Phaser.GameObjects.Graphics(this);
this.add.existing(bar);
this.x = 100 + 10;
this.y = 100 - 5 - 16;
bar.fillStyle(0x000000);
bar.fillRect(this.x, this.y, 80, 16);
bar.fillStyle(0xffffff);
bar.fillRect(this.x + 2, this.y + 2, 76, 12);
bar.fillStyle(0x00ff00);
let d = 76
bar.fillRect(this.x + 2, this.y + 2, d, 12);
}
}
var config = {
width: 800,
height: 600,
physics: {
default: 'arcade',
arcade: {
gravity: {
y: 0
},
debug: false // set to true to view zones
}
},
backgroundColor: '0xD3D3DC',
scene: [BootScene]
}
var game = new Phaser.Game(config);