Three.js - Fundamentals 3 cubes
by SHELDON PASCIAK
HTML
<body onresize="myFunction()">
<canvas id="c"></canvas>
<script type="importmap">{
"imports": {
"three": "https://threejs.org/build/three.module.js"
}
}</script>
</body>
JavaScript
// Three.js - Fundamentals 3 cubes
// from https://threejs.org/manual/examples/fundamentals-3-cubes.html
import * as THREE from 'three';
function resize() {
console.log('resize..');
document.querySelector( '#c' ).innerWidth = window.innerWidth;
}
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const fov = 115;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 5;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.z = 2;
const scene = new THREE.Scene();
{
const color = 0xFFFFFF;
const intensity = 3;
const light = new THREE.DirectionalLight( color, intensity );
light.position.set( - 1, 2, 4 );
scene.add( light );
}
const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
function makeInstance( geometry, color, x ) {
const material = new THREE.MeshPhongMaterial( { color } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
cube.position.x = x;
return cube;
}
const cubes = [
makeInstance( geometry, 0x44aa88, 0 ),
makeInstance( geometry, 0x8844aa, - 2 ),
makeInstance( geometry, 0xaa8844, 2 ),
];
function render( time ) {
time *= 0.001; // convert time to seconds
cubes.forEach( ( cube, ndx ) => {
const speed = 1 + ndx * 0.1;
const rot = time * speed;
cube.rotation.x = rot;
cube.rotation.y = rot;
cube.position.x+=.01;;
if (cube.position.x>100) {
cube.position.x=0;
}
} );
renderer.render( scene, camera );
requestAnimationFrame( render );
}
requestAnimationFrame( render );
}
main();