JSFiddle - React, Tailwind, and code Playground
by Shawn Lackey
HTML
<canvas id='myCanvas' width="400" height="400" style="border:1px solid #d3d3d3;">Your browser does not support the HTML5 canvas tag.</canvas>
</br>Open in Google Chrome for the ultimate experience....
<button onclick="myFunction()">Click here to change color!</button>
CSS
body {
background-color: #808080;
font-family: Arial, Helvetica, sans-serif
}
.drop {
float: inherit;
width: 600px;
height: 200px;
background-color: #494775;
image-orientation: initial;
}
img {
width: 80px;
height: 120px;
}
p {
text-indent: 0.0em
}
#imgcntr {
text-align: center;
padding: 16px;
border-image-source: url(./Cards);
}
body {
background-color:#ededed;
font:normal 12px/18px Arial, Helvetica, sans-serif;
}
h1 {
display:block;
width:600px;
margin:20px auto;
padding-bottom:20px;
font:normal 24px/30px Georgia, "Times New Roman", Times, serif;
color:#333;
text-shadow: 1px 2px 3px #ccc;
border-bottom:1px solid #cbcbcb;
-moz-animation:"draw"
}
#container {
width:600px;
margin:0 auto;
}
#myCanvas {
background:#333;
border:1px solid #2e2e2e;
}
#nav {
display:block;
width:100%;
text-align:center;
}
#nav li {
display:block;
font-weight:bold;
line-height:21px;
text-shadow:1px 1px 1px #fff;
width:100px;
height:21px;
padding:5px;
margin:0 10px;
background:#e0e0e0;
border:1px solid #ccc;
-moz-border-radius:4px;
-webkit-border-radius:4px;
border-radius:4px;
float:left;
}
#nav li a {
color:#000;
display:block;
text-decoration:none;
width:100%;
height:100%;
JavaScript
var dx = 2;
var dy = 6;
var y = 200;
var x = 100;
var color = '#' + Math.floor(Math.random() * 16777215).toString(16);
function onclick()
{
addEventListener(onclick);
}
function draw() {
context = myCanvas.getContext('2d');
context.clearRect(0, 0, 400, 400);
context.beginPath();
context.fillStyle = '#8096DC';
context.arc(x, y, 15, 15, Math.PI * 2, true);
context.closePath();
context.fill();
if (x < 0 || x > 400) dx = -dx;
if (y < 0 || y > 400) dy = -dy;
x += dx;
y += dy;
}
setInterval(draw, 1);
function myFunction()
{
getElementById('draw').context.fillStyle('color');
CanvasRenderingContext2D.prototype.clear = CanvasRenderingContext2D.prototype.clear || function (preserveTransform) {
if (preserveTransform) {
this.save();
this.setTransform(0, 0, 400, 400);
}
this.clearRect(0, 0, 400, 400, this.canvas.width, this.canvas.height);
if (preserveTransform) {
this.restore();
}
};
}