JSFiddle - React, Tailwind, and code Playground
by Shashank Shekhar
HTML
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Pixorize!</title>
</head>
<body>
<div class="picker"
acp-color="#EFE9E7"
acp-palette="#f44336|#e91e63|#9c27b0|#673ab7|#3f51b5|#2196f3|#03a9f4|#00bcd4|
#009688|#4caf50|#8bc34a|#cddc39|#cddc39|#ffeb3b|#ffc107|#ff9800|#ff5722|#795548|#9e9e9e|#20707|#befe7ee|#9e9e9e|#9e9e5e|#9e4e9e">
</div>
<div class="right-block">
<canvas id="paint-canvas" width="640" height="400"></canvas>
</div>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/acolorpicker.js"></script>
</body>
</html>
CSS
.picker {
float: left;
display: inline-block;
box-shadow: 0 2px 2px 0 rgba(0,0,0,0.16), 0 0 0 1px rgba(3, 1, 1, 0.08);
}
.buttons {
height: 80px;
padding-top: 10px;
}
.right-block {
width: 800px;
border: 1px solid #e0e0e0;
float: left;
}
#paint-canvas {
cursor:crosshair;
}
JavaScript
var colors="#f44336";
AColorPicker.from('.picker')
.on('change', (picker, color) => {
colors= color;
});
var canvas = document.getElementById("paint-canvas");
var context = canvas.getContext("2d");
var boundings = canvas.getBoundingClientRect();
window.onload = function () {
// Definitions
// Specifications
var mouseX = 0;
var mouseY = 0;
context.strokeStyle = 'black'; // initial brush color
context.lineWidth = 1; // initial brush width
var isDrawing = false;
// Handle Colors
colors.addEventListener('click', function(event) {
context.strokeStyle = event.target.value || 'black';
});
// Mouse Down Event
canvas.addEventListener('mousedown', function(event) {
setMouseCoordinates(event);
isDrawing = true;
// Start Drawing
context.beginPath();
context.moveTo(mouseX, mouseY);
});
// Mouse Move Event
canvas.addEventListener('mousemove', function(event) {
setMouseCoordinates(event);
if(isDrawing){
context.lineTo(mouseX, mouseY);
context.stroke();
}
});
// Mouse Up Event
canvas.addEventListener('mouseup', function(event) {
setMouseCoordinates(event);
isDrawing = false;
});
// Handle Mouse Coordinates
function setMouseCoordinates(event) {
mouseX = event.clientX - boundings.left;
mouseY = event.clientY - boundings.top;
}
};