JSFiddle - React, Tailwind, and code Playground
by Shashank D
HTML
<script src="https://code.jquery.com/jquery-3.2.1.js"></script>
<canvas id="draw"></canvas>
<button id="save-to-local-storage">
Save to local storage
</button>
JavaScript
var canvas, ctx,
brush = {
x: 0,
y: 0,
color: '#000000',
size: 10,
down: false,
},
strokes = [],
currentStroke = null;
function redraw () {
ctx.clearRect(0, 0, canvas.width(), canvas.height());
ctx.lineCap = 'round';
for (var i = 0; i < strokes.length; i++) {
var s =strokes[i];
ctx.strokeStyle = s.color;
ctx.lineWidth = s.size;
ctx.beginPath();
ctx.moveTo(s.points[0].x, s.points[0].y);
for (var j = 0; j < s.points.length; j++){
var p = s.points[j];
ctx.lineTo(p.x, p.y);
}
ctx.stroke();
}
}
function init () {
canvas = $('#draw');
canvas.attr({
width: window.innerWidth,
height: window.innerHeight,
});
ctx = canvas[0].getContext('2d');
function mouseEvent (e){
brush.x = e.pageX;
brush.y = e.pageY;
currentStroke.points.push({
x: brush.x,
y: brush.y,
});
redraw();
}
canvas.mousedown(function (e){
brush.down = true;
currentStroke = {
color: brush.color,
size: brush.size,
points: [],
};
strokes.push(currentStroke);
mouseEvent(e);
}) .mouseup(function (e) {
brush.down = false;
mouseEvent(e);
currentStroke = null;
}) .mousemove(function (e) {
if (brush.down)
mouseEvent(e);
});
// check if localstorage has an image saved
if(localStorage.getItem('canvas_strokes')) {
strokes = JSON.parse(localStorage.getItem('canvas_strokes'));
redraw();
}
$('#save-to-local-storage').click(function () {
localStorage.setItem('canvas_strokes', JSON.stringify(strokes));
});
$('#save-btn').click(function () {
window.open(canvas[0].toDataURL());
});
$('#undo-btn').click(function (){
strokes.pop();
...