JSFiddle - React, Tailwind, and code Playground

by Shakti Patel

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({ antialias: true, });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
    camera.position.set(0, 0, 250);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 250, 250);
    scene.add(light);

    var planeGeometry = new THREE.PlaneGeometry(100, 100, 3, 2);

    var vertices = planeGeometry.vertices;
    vertices[1].set(-100 / 3, 50, 0);
    vertices[5].set(-100 / 3, 0, 0);

    var uvs = planeGeometry.faceVertexUvs[0];
    uvs[0] = [new THREE.Vector2(0, 1), new THREE.Vector2(0, 0.5), new THREE.Vector2(1 / 6, 1)];
    uvs[1] = [new THREE.Vector2(0, 0.5), new THREE.Vector2(1 / 6, 0.5), new THREE.Vector2(1 / 6, 1)];
    uvs[2] = [new THREE.Vector2(1 / 6, 1), new THREE.Vector2(1 / 6, 0.5), new THREE.Vector2(2 / 3, 1)];
    uvs[3] = [new THREE.Vector2(1/ 6, 0.5), new THREE.Vector2(2 / 3, 0.5), new THREE.Vector2(2 / 3, 1)];

    planeGeometry.computeVertexNormals();
    planeGeometry.computeFaceNormals();

    planeGeometry.verticesNeedUpdate = true;
    planeGeometry.normalsNeedUpdate = true;
    planeGeometry.uvsNeedUpdate = true;

    var planeMaterial = new THREE.MeshLambertMaterial({
        color: 0x888888,
        side: THREE.DoubleSide,
        wireframe: true,
    });
    var plane = new...