JSFiddle - React, Tailwind, and code Playground
by Shakti Patel
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({ antialias: true, });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 0, 250);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
var planeGeometry = new THREE.PlaneGeometry(100, 100, 3, 2);
var vertices = planeGeometry.vertices;
vertices[1].set(-100 / 3, 50, 0);
vertices[5].set(-100 / 3, 0, 0);
var uvs = planeGeometry.faceVertexUvs[0];
uvs[0] = [new THREE.Vector2(0, 1), new THREE.Vector2(0, 0.5), new THREE.Vector2(1 / 6, 1)];
uvs[1] = [new THREE.Vector2(0, 0.5), new THREE.Vector2(1 / 6, 0.5), new THREE.Vector2(1 / 6, 1)];
uvs[2] = [new THREE.Vector2(1 / 6, 1), new THREE.Vector2(1 / 6, 0.5), new THREE.Vector2(2 / 3, 1)];
uvs[3] = [new THREE.Vector2(1/ 6, 0.5), new THREE.Vector2(2 / 3, 0.5), new THREE.Vector2(2 / 3, 1)];
planeGeometry.computeVertexNormals();
planeGeometry.computeFaceNormals();
planeGeometry.verticesNeedUpdate = true;
planeGeometry.normalsNeedUpdate = true;
planeGeometry.uvsNeedUpdate = true;
var planeMaterial = new THREE.MeshLambertMaterial({
color: 0x888888,
side: THREE.DoubleSide,
wireframe: true,
});
var plane = new...