JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://cdn.jsdelivr.net/npm/three@0.125.2/build/three.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);

const mouse = new THREE.Vector2();
const raycaster = new THREE.Raycaster();

const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({
  color: 0x00ff00
});

const cube = new THREE.Mesh(geometry, material);

camera.position.z = 5;
const distance = 5;

function animate() {
  requestAnimationFrame(animate);
  renderer.render(scene, camera);
}

document.body.addEventListener('click', function(e) {

  mouse.x = (e.clientX / window.innerWidth) * 2 - 1;
  mouse.y = -(e.clientY / window.innerHeight) * 2 + 1;
	
	raycaster.setFromCamera(mouse,camera);

  const mesh = cube.clone();
	
	raycaster.ray.at(distance, mesh.position );

  scene.add(mesh);

});

animate();