JSFiddle - React, Tailwind, and code Playground

by seefeld

HTML

<!DOCTYPE PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
 <head>
  <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> 
  <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.0/jquery.min.js"></script> 
  <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.9/jquery-ui.min.js"></script>
  <link href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.9/themes/base/jquery-ui.css" rel="stylesheet" type="text/css"/>  
 </head>
 <body>
  <h1>Google Maps Autocomplete Search Sample</h1>
  <div align="left">
   <input type="text" value="" id="searchbox" style=" width:800px;height:30px; font-size:15px;">
  </div>
  <div align="left" id="map" style="width:800px; height: 600px; margin-top: 10px;">
   
  </div>
  
 </body>
</html>
<script type="text/javascript">
 $(document).ready(function(){

  var mapOptions = {
       zoom: 10,
       mapTypeId: google.maps.MapTypeId.ROADMAP,
       center: new google.maps.LatLng(41.06000,28.98700)
     };

  var map = new google.maps.Map(document.getElementById("map"),mapOptions);

  var geocoder = new google.maps.Geocoder();  

     $(function() {
         $("#searchbox").autocomplete({
         
           source: function(request, response) {

          if (geocoder == null){
           geocoder = new google.maps.Geocoder();
          }
             geocoder.geocode( {'address': request.term }, function(results, status) {
               if (status == google.maps.GeocoderStatus.OK) {

                  var searchLoc = results[0].geometry.location;
               var lat = results[0].geometry.location.lat();
                  var lng = results[0].geometry.location.lng();
                  var latlng = new google.maps.LatLng(lat, lng);
                  var bounds = results[0].geometry.bounds;

                  geocoder.geocode({'latLng': latlng}, function(results1, status1) {
                      if...