THREEjs Globe
Awesome globe
by secretgspot
HTML
<script src="http://mrdoob.github.com/three.js/build/three.min.js"></script>
<script src="http://mrdoob.github.com/three.js/examples/js/libs/stats.min.js"></script>
CSS
body {
background-color: #ccc;
margin: 0px;
overflow: hidden;
}
JavaScript
var SCREEN_WIDTH = window.innerWidth,
SCREEN_HEIGHT = window.innerHeight,
mouseX = 0, mouseY = 0,
windowHalfX = window.innerWidth / 2,
windowHalfY = window.innerHeight / 2,
SEPARATION = 200,
AMOUNTX = 10,
AMOUNTY = 10,
camera, scene, renderer;
init();
animate();
function init() {
var container, separation = 100, amountX = 50, amountY = 50,
particles, particle;
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
camera.position.z = 1000;
scene = new THREE.Scene();
renderer = new THREE.CanvasRenderer();
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( renderer.domElement );
// particles
var PI2 = Math.PI * 2;
var material = new THREE.ParticleCanvasMaterial( {
color: 0xffffff,
program: function ( context ) {
context.beginPath();
context.arc( 0, 0, 1, 0, PI2, true );
context.closePath();
context.fill();
}
} );
for ( var i = 0; i < 1000; i ++ ) {
particle = new THREE.Particle( material );
particle.position.x = Math.random() * 2 - 1;
particle.position.y = Math.random() * 2 - 1;
particle.position.z = Math.random() * 2 - 1;
particle.position.normalize();
particle.position.multiplyScalar( Math.random() * 10 + 450 );
scene.add( particle );
}
...