JSFiddle - React, Tailwind, and code Playground
by secretgspot
HTML
<canvas id="canvas">Not Supported</canvas>
CSS
canvas { display: block; }
JavaScript
var sun = new Image();
var moon = new Image();
var earth = new Image();
function init(){
sun.src = 'http://icons.iconseeker.com/png/fullsize/function/star-48.png';
moon.src = 'http://icons.iconseeker.com/png/fullsize/function/star-48.png';
earth.src = 'http://icons.iconseeker.com/png/fullsize/function/star-48.png';
setInterval(draw,100);
}
function draw() {
var ctx = document.getElementById('canvas').getContext('2d');
ctx.globalCompositeOperation = 'destination-over';
ctx.clearRect(0,0,300,300); // clear canvas
ctx.fillStyle = 'rgba(0,0,0,0.4)';
ctx.strokeStyle = 'rgba(0,153,255,0.4)';
ctx.save();
ctx.translate(150,150);
// Earth
var time = new Date();
ctx.rotate( ((2*Math.PI)/60)*time.getSeconds() + ((2*Math.PI)/60000)*time.getMilliseconds() );
ctx.translate(105,0);
ctx.fillRect(0,-12,50,24); // Shadow
ctx.drawImage(earth,-12,-12, 24, 24);
// Moon
ctx.save();
ctx.rotate( ((2*Math.PI)/6)*time.getSeconds() + ((2*Math.PI)/6000)*time.getMilliseconds() );
ctx.translate(0,28.5);
ctx.drawImage(moon,-3.5,-3.5, 18, 18);
ctx.restore();
ctx.restore();
ctx.beginPath();
ctx.arc(150,150,105,0,Math.PI*2,false); // Earth orbit
ctx.stroke();
ctx.drawImage(sun,125,125,42,42);
}
init();