let canvas = document.createElement('canvas');
let ctx = canvas.getContext('2d');
canvas.width = canvas.height = 1000;
document.body.appendChild(canvas);
ctx.fillStyle = 'black';
ctx.fillRect(0,0,canvas.width, canvas.height);
ctx.translate(10,10);
ctx.scale(0.5,0.5);
let w = 240;
let h = 176;
//drawRect(w,h)
drawCornerRect(w,h,48);
ctx.strokeStyle = '#333';
ctx.strokeRect(0,0,w,h);
function drawRect(w, h) {
let numpoints = w*2 + h*2;
ctx.fillStyle = '#0f0';
for(let i = 0; i<numpoints; i++) {
let wl = (w+h)*2; // wavelength
let hwl = wl/2; // half wavelenth
let x = clamp(Math.abs(((i+(h/2))%wl)-hwl)-(h/2),0,w);
let y = clamp(Math.abs(((i-(w/2))%wl)-hwl)-(w/2),0,h);
// clumsy way to draw a pixel but you get it
ctx.fillStyle = '#0f0';
ctx.fillRect(x,y, 1,1);
// draw x and y waveforms
ctx.fillStyle = '#088';
ctx.fillRect(x,i, 1,1);
ctx.fillStyle = '#808';
ctx.fillRect(i,y, 1,1);
}
}
function drawCornerRect(w, h, corner) {
let numpoints = w*2 + h*2;
// numpoints*=2;
ctx.fillStyle = '#0f0';
for(let i = 0; i<numpoints; i++) {
let wl = ((w+h)*2) - (corner*4); // wavelength
let hwl = wl/2; // half wavelenth
let x = clamp(Math.abs(((i+corner+corner)%wl)-hwl)+(corner)-(h/2),0,w);
let ywl = ((w+h)*2)-(corner*4);
let hywl = ywl/2;
let y = clamp(Math.abs(((i-(w/2)+corner)%ywl)-hywl)-(w/2)+(corner/2),0,h);
// clumsy way to draw a pixel but you get it
ctx.fillStyle = '#0f0';
ctx.fillRect(x,y, 2,2);
// draw x and y waveforms
ctx.fillStyle = '#088';
ctx.fillRect(x,i, 2,2);
ctx.fillStyle = '#808';
ctx.fillRect(y,i, 2,2);
}
}
function clamp(val, min, max) {
return val > max ? max : val < min ? min : val;
}
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