<canvas id="scene" width="600px" height="500px"></canvas>
<!-- vertex shader -->
<script id="3d-vertex-shader" type="x-shader/x-vertex">
attribute vec4 a_position;
attribute vec2 a_texcoord;
uniform mat4 u_matrix;
varying vec2 v_texcoord;
void main() {
// Multiply the position by the matrix.
gl_Position = u_matrix * a_position;
// Pass the texcoord to the fragment shader.
v_texcoord = a_texcoord;
}
</script>
<!-- fragment shader -->
<script id="3d-fragment-shader" type="x-shader/x-fragment">
precision mediump float;
// Passed in from the vertex shader.
varying vec2 v_texcoord;
// The texture.
uniform sampler2D u_texture;
void main() {
gl_FragColor = texture2D(u_texture, v_texcoord);
}
</script>
<!-- CocaCola Geometry -->
<script type="text/plain" id="cocacola.obj">
# Blender v2.79 (sub 0) OBJ File: ''
# www.blender.org
mtllib CocaCola2.mtl
o Cylinder
v 0.000000 -1.770000 -1.000000
v 0.000000 1.770000 -1.000000
v 0.195090 -1.770000 -0.980785
v 0.195090 1.770000 -0.980785
v 0.382683 -1.770000 -0.923880
v 0.382683 1.770000 -0.923880
v 0.555570 -1.770000 -0.831470
v 0.555570 1.770000 -0.831470
v 0.707107 -1.770000 -0.707107
v 0.707107 1.770000 -0.707107
v 0.831470 -1.770000 -0.555570
v 0.831470 1.770000 -0.555570
v 0.923880 -1.770000 -0.382683
v 0.923880 1.770000 -0.382683
v 0.980785 -1.770000 -0.195090
v 0.980785 1.770000 -0.195090
v 1.000000 -1.770000 -0.000000
v 1.000000 1.770000 -0.000000
v 0.980785 -1.770000 0.195090
v 0.980785 1.770000 0.195090
v 0.923880 -1.770000 0.382683
v 0.923880 1.770000 0.382683
v 0.831470 -1.770000 0.555570
v 0.831470 1.770000 0.555570
v 0.707107 -1.770000 0.707107
v 0.707107 1.770000 0.707107
v 0.555570 -1.770000 0.831470
v 0.555570 1.770000 0.831470
v 0.382683 -1.770000 0.923880
v 0.382683 1.770000 0.923880
v 0.195090 -1.770000 0.980785
v 0.195090 1.770000 0.980785
v -0.000000 -1.770000 1.000000
v -0.000000 1.770000 1.000000
v -0.195091 -1.770000 0.980785
v -0.195091 1.770000 0.980785
v -0.382684 -1.770000...
JavaScript
"use strict";
function main() {
// Get A WebGL context
/** @type {HTMLCanvasElement} */
var canvas = document.getElementById("scene");
var gl = canvas.getContext("webgl");
if (!gl) {
return;
}
// setup GLSL program
var program = webglUtils.createProgramFromScripts(gl, ["3d-vertex-shader", "3d-fragment-shader"]);
// look up where the vertex data needs to go.
var positionLocation = gl.getAttribLocation(program, "a_position");
var texcoordLocation = gl.getAttribLocation(program, "a_texcoord");
// lookup uniforms
var matrixLocation = gl.getUniformLocation(program, "u_matrix");
var textureLocation = gl.getUniformLocation(program, "u_texture");
//cargar OBJ
var objStr = document.getElementById('cocacola.obj').innerHTML;
var mesh = new OBJ.Mesh(objStr);
// Create a buffer for positions
var positionBuffer = gl.createBuffer();
// Bind it to ARRAY_BUFFER (think of it as ARRAY_BUFFER = positionBuffer)
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
// Put the positions in the buffer
setGeometry(gl, mesh.vertices);
// provide texture coordinates for the rectangle.
var texcoordBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, texcoordBuffer);
// Set Texcoords.
setTexcoords(gl, mesh.textures);
// Create a texture.
var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
// Fill the texture with a 1x1 blue pixel.
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
new Uint8Array([0, 0, 255, 255]));
// Asynchronously load an image
var image = new Image();
requestCORSIfNotSameOrigin(image, "https://raw.githubusercontent.com/sebastian-mc/Ejercicio4_CVI/master/img/cocacola.jpg")
image.src = "https://raw.githubusercontent.com/sebastian-mc/Ejercicio4_CVI/master/img/cocacola.jpg";
image.addEventListener('load', function() {
// Now that the image has loaded make copy it to the texture.
gl.bindTexture(gl.TEXTURE_2D,...
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