Threejs Boilerplate
Threejs Boilerplate : https://github.com/Sean-Bradley/Three.js-TypeScript-Boilerplate Threejs Course : https://sbcode.net/threejs/ Discount Coupons : https://sbcode.net/coupons#threejs
by seanwasere
HTML
<!--
Threejs Boilerplate : https://github.com/Sean-Bradley/Three.js-TypeScript-Boilerplate
Threejs Course : https://sbcode.net/threejs/
Discount Coupons : https://sbcode.net/coupons#threejs
-->
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.6.3/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://cdn.skypack.dev/three@0.149.0/build/three.module",
"three/": "https://cdn.skypack.dev/three@0.149.0/",
"dat.gui": "https://cdn.skypack.dev/dat.gui"
}
}
</script>
CSS
body {
overflow: hidden;
margin: 0px;
}
JavaScript
import * as THREE from 'three';
import {
OrbitControls
} from 'three/examples/jsm/controls/OrbitControls';
import Stats from 'three/examples/jsm/libs/stats.module';
import {
GUI
} from 'dat.gui'
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.z = 2;
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({
color: 0x00ff00,
wireframe: true
});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
render();
}, false);
const stats = Stats();
document.body.appendChild(stats.dom);
const gui = new GUI();
const cubeFolder = gui.addFolder("Cube");
cubeFolder.add(cube.rotation, "x", 0, Math.PI * 2, 0.01);
cubeFolder.add(cube.rotation, "y", 0, Math.PI * 2, 0.01);
cubeFolder.add(cube.rotation, "z", 0, Math.PI * 2, 0.01);
cubeFolder.open();
const cameraFolder = gui.addFolder("Camera");
cameraFolder.add(camera.position, "z", 0, 10, 0.01);
cameraFolder.open();
function animate() {
requestAnimationFrame(animate);
controls.update();
render();
stats.update();
}
function render() {
renderer.render(scene, camera);
}
animate();