Threejs Boilerplate
Threejs Boilerplate : https://github.com/Sean-Bradley/Three.js-TypeScript-Boilerplate Threejs Course : https://sbcode.net/threejs/ Discount Coupons : https://sbcode.net/coupons#threejs
by seanwasere
HTML
<!--
Threejs Boilerplate : https://github.com/Sean-Bradley/Three.js-TypeScript-Boilerplate
Threejs Course : https://sbcode.net/threejs/
Discount Coupons : https://sbcode.net/coupons#threejs
-->
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://cdn.skypack.dev/three@0.143.0/build/three.module",
"three/": "https://cdn.skypack.dev/three@0.143.0/",
"bender": "https://cdn.jsdelivr.net/gh/Sean-Bradley/Bender@main/dist/client/bender.js"
}
}
</script>
CSS
body {
overflow: hidden;
margin: 0px;
}
#button {
position: absolute;
height: 40px;
width: 100px;
margin: -20px -50px;
top: 50%;
left: 50%;
}
JavaScript
import * as THREE from 'three'
import {
OrbitControls
} from 'three/examples/jsm/controls/OrbitControls'
import Stats from 'three/examples/jsm/libs/stats.module'
import Bender from 'bender'
const bender = new Bender()
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
camera.position.set(0, 0, 3)
const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
const texture = new THREE.TextureLoader().load("https://threejs.org/examples/screenshots/webgl_custom_attributes_lines.jpg", function(texture) {
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(-6, 1);
texture.needsUpdate = true;
})
const geometry = new THREE.PlaneGeometry(10,-5,32,32)
geometry.translate(0,-2,0)
bender.bend(geometry, "z", Math.PI*2 / 10)
const material = new THREE.MeshBasicMaterial({
side: THREE.DoubleSide,
map: texture
})
const cylinder = new THREE.Mesh(geometry, material)
scene.add(cylinder)
window.addEventListener('resize', onWindowResize, false)
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
render()
}
const stats = Stats()
document.body.appendChild(stats.dom)
var animate = function() {
requestAnimationFrame(animate)
controls.update()
render()
stats.update()
}
function render() {
renderer.render(scene, camera)
}
animate()