Threejs Boilerplate
Threejs Boilerplate : https://github.com/Sean-Bradley/Three.js-TypeScript-Boilerplate Threejs Course : https://sbcode.net/threejs/ Discount Coupons : https://sbcode.net/coupons#threejs
by seanwasere
HTML
<!--
Threejs Boilerplate : https://github.com/Sean-Bradley/Three.js-TypeScript-Boilerplate
Threejs Course : https://sbcode.net/threejs/
Discount Coupons : https://sbcode.net/coupons#threejs
-->
<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://cdn.skypack.dev/[email protected]/build/three.module",
"three/": "https://cdn.skypack.dev/[email protected]/",
"dat.gui": "https://cdn.skypack.dev/dat.gui"
}
}
</script>
CSS
body {
overflow: hidden;
margin: 0px;
}
JavaScript
import * as THREE from 'three';
import {
OrbitControls
} from 'three/examples/jsm/controls/OrbitControls';
import Stats from 'three/examples/jsm/libs/stats.module';
import {
GUI
} from 'dat.gui';
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 100)
camera.position.set(0, 0.75, 1.5)
const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
function twist(geometry, factor) {
const q = new THREE.Quaternion();
const up = new THREE.Vector3(0, 1, 0);
const p = geometry.attributes.position.array;
for (let i = 0; i < p.length; i += 3) {
q.setFromAxisAngle(
up,
p[i + 1] * factor
);
let vec = new THREE.Vector3(p[i], p[i + 1], p[i + 2])
vec.applyQuaternion(q);
p[i] = vec.x
p[i + 2] = vec.z
}
geometry.computeVertexNormals()
geometry.attributes.position.needsUpdate = true;
}
let geometry = new THREE.BoxGeometry(1, 1, 1, 10, 10, 10)
twist(geometry, Math.PI / 2)
const twistedCube = new THREE.Mesh(geometry, new THREE.MeshNormalMaterial({
wireframe: true
}))
scene.add(twistedCube)
window.addEventListener(
'resize',
() => {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
},
false
)
let data = {
t: Math.PI / 2
}
const gui = new GUI();
gui.add(data, "t", -Math.PI, Math.PI, 0.01).onChange((t) => {
twistedCube.geometry.dispose()
geometry = new THREE.BoxGeometry(1, 1, 1, 10, 10, 10)
twist(geometry, t)
twistedCube.geometry = geometry
})
gui.open();
const stats = Stats()
document.body.appendChild(stats.dom)
var animate = function() {
requestAnimationFrame(animate)
controls.update()
render()
stats.update()
}
function render() {
...