JSFiddle - React, Tailwind, and code Playground
by scotp71
HTML
<canvas width="400" height="400" id="myCanvas"></canvas>
<br/>
<input type="button" value="Begin" id="begin" />
JavaScript
//Added for iPad to capture click and touch
$('#myCanvas').bind("click tap", function(e){
var offsetX = $('#myCanvas').offset().left;
var offsetY = $('#myCanvas').offset().top;
mouseClicked(e.pageX - offsetX , e.pageY - offsetY);
});
var timer = -1;
$('#begin').click(function() {
if (timer == -1)
{
timer = window.setInterval(callAnimation, 30);
}
else
{
window.clearInterval(timer);
timer = -1;
}
});
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
window.requestAnimFrame = (function (callback) {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
var step = 3;
var greenRectangle =
{
x: 200,
y: 200,
xstep: 0,
ystep: 3,
width: 30,
height: 30,
movement: 'y',
borderWidth: 1,
borderColor: 'black',
fillColor: 'green',
currentColor: 'green'
};
var rectangles = new Array();
rectangles[0] = jQuery.extend({},greenRectangle);
rectangles[0].x = 1;
rectangles[0].y = 24;
rectangles[1] = jQuery.extend({},greenRectangle);
rectangles[1].x = 32;
rectangles[1].y = 284;
rectangles[2] = jQuery.extend({},greenRectangle);
rectangles[2].x = 63;
rectangles[2].y = 30;
rectangles[3] = jQuery.extend({},greenRectangle);
rectangles[3].x = 94;
rectangles[3].y = 179;
rectangles[4] = jQuery.extend({},greenRectangle);
rectangles[4].x = 125;
rectangles[4].y = 209;
rectangles[5] = jQuery.extend({},greenRectangle);
rectangles[5].x = 156;
rectangles[5].y = 117;
function drawRectangle(r, c) {
c.beginPath();
c.rect(r.x, r.y, r.width, r.height);
c.fillStyle = r.currentColor;
c.fill();
c.lineWidth = r.borderWidth;
c.strokeStyle = r.borderColor;
c.stroke();
}
function callAnimation() {
...