Simple balls system
tutorial from mozilla
by schrodingers
CSS
* {
overflow: hidden;
}
JavaScript
var canvas = document.createElement('canvas');
document.body.appendChild(canvas);
var ctx = canvas.getContext("2d");
var width = canvas.width = window.innerWidth;
var height = canvas.height = window.innerHeight;
function random(min, max) {
var num = Math.floor(Math.random() * (max - min + 1)) + min;
return num;
}
function Ball(x, y, vx, vy, color, size) {
this.x = x;
this.y = y;
this.vx = vx;
this.vy = vy;
this.color = color;
this.size = size;
}
Ball.prototype.draw = function() {
ctx.beginPath();
ctx.fillStyle = this.color;
ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
ctx.fill();
}
Ball.prototype.update = function() {
if ((this.x + this.size) >= width) {
this.vx = -this.vx;
}
if ((this.x - this.size) <= 0) {
this.vx = -this.vx;
}
if ((this.y + this.size) >= height) {
this.vy = -this.vy;
}
if ((this.y - this.size) <= 0) {
this.vy = -this.vy;
}
this.x += this.vx;
this.y += this.vy;
}
Ball.prototype.collisionDetect = function() {
for (var j = 0; j < balls.length; j++) {
if (!(this === balls[j])) {
var dx = this.x - balls[j].x;
var dy = this.y - balls[j].y;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist < this.size + balls[j].size) {
balls[j].color = this.color = 'rgb(' + random(100, 190) + ',' + random(0, 255) + ',' + random(0, 255) + ')';
balls[j].vx = -balls[j].vx;
balls[j].vy = -balls[j].vy;
}
}
}
}
var balls = [];
function loop() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.55)';
ctx.fillRect(0, 0, width, height);
while (balls.length < 25) {
var ball = new Ball(
random(0, width),
random(0, height),
random(-5, 5),
random(-5, 5),
'rgb(' + random(0, 100) + ',' + random(10, 255) + ',' + random(20, 255) + ')',
random(10, 20)
);
balls.push(ball);
}
for (var i = 0; i < balls.length; i++) {
balls[i].draw();
balls[i].update();
balls[i].collisionDetect();
}
...