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Processing.js
by schrodingers
HTML
<canvas></canvas>
CSS
</style> <script type="text/javascript"> window.addEventListener('load', function() {
var scripts=document.body.getElementsByTagName('script');
var canvases=document.body.getElementsByTagName('canvas');
new Processing(canvases[0], scripts[0].text);
}
, false);
// Here prevent javascript in body from throwing error </script> <style>
JavaScript
/*
title: //
date: 2015-12-24
*/
void setup() {
size(500, 500);
//colorMode(HSB);
// pts = new ArrayList <Part>();
}
void draw() {
translate(width / 2, height / 2);
beginShape();
vertex();
endShape();
for (int j = 0; j < 50; j++) {
for (int i = 0; i < 50 - j; i++) {
fill(0, 150, 225);
stroke(0, 150, 225);
arc(i*20+10, j*20+10,5, 15,0, PI);
// triangle(0 + 15 * i + j * 30, 0 + 25 * i, 30 + 15 * i + 30 * j, 0 + 25 * i, 15 + 15 * i + 30 * j, 25 + 25 * i);
}
}
}
// Utilities functions
void keyPressed() {
if (key == 's' || key == 'S') {
saveFrame("out/pic-##.png");
println("Picture saved as " + "pic-" + frameCount + ".png");
}
}