Snake
by schrodingers
HTML
<canvas id="gc" width = 400, height = 400></canvas>
CSS
body {
padding: 20px;
font-family: Helvetica;
background-color: #20262e;
}
JavaScript
window.onload = function() {
canv = document.getElementById("gc");
ctx = canv.getContext("2d");
document.addEventListener("keydown", keyPush);
setInterval(game, 1000 / 15);
}
px = py = 10;
gs = tc = 20;
ax = ay = 15;
xv = yv = 0;
trail = [];
tail = 5;
function game() {
px += xv;
py += yv;
if (px < 0) {
px = tc - 1;
}
if (px > tc - 1) {
px = 0;
}
if (py < 0) {
py = tc - 1;
}
if (py > tc - 1) {
py = 0;
}
ctx.fillStyle = "black";
ctx.fillRect(0, 0, canv.width, canv.height);
ctx.fillStyle = "lime";
for (var i = 0; i < trail.length; i++) {
ctx.fillRect(trail[i].x * gs, trail[i].y * gs, gs - 2, gs - 2);
if (trail[i].x == px && trail[i].y == py) {
tail = 5;
}
}
trail.push({
x: px,
y: py
});
while (trail.length > tail) {
trail.shift();
}
if (ax == px && ay == py) {
tail++;
ax = Math.floor(Math.random() * tc);
ay = Math.floor(Math.random() * tc);
}
ctx.fillStyle = "red";
ctx.fillRect(ax * gs, ay * gs, gs - 2, gs - 2);
}
function keyPush(evt) {
switch (evt.keyCode) {
case 37:
xv = -1;
yv = 0;
break;
case 38:
xv = 0;
yv = -1;
break;
case 39:
xv = 1;
yv = 0;
break;
case 40:
xv = 0;
yv = 1;
break;
}
}