Canvas isPointInPath
heart particles with canvas isPointinPath method.
by schrodingers
HTML
<canvas id="c"></canvas>
JavaScript
var c = document.getElementById("c");
var ctx = c.getContext("2d");
var cw = c.width = 800;
var ch = c.height = 600;
var cx = cw / 2,
cy = ch / 2;
var rad = Math.PI / 180;
var howMany = 500;
var p = [];
//var colors = ["242,41,41", "222,80,80", "247,111,111", "255,145,145", "252,199,199"];
var colors = ["217,65,65", "240,223,223", "255,161,161", "237,126,126", "240,96,137"];
ctx.strokeStyle = "white";
ctx.globalAlpha = 0.7;
function particles() {
this.r = randomIntFromInterval(2, 12);
var innerR = Math.round(Math.random() * 130) + 1;
var innerA = Math.round(Math.random() * 360) + 1;
this.x = cx + innerR * Math.cos(innerA * rad);
this.y = cy + 20 + innerR * Math.sin(innerA * rad);
this.ix = (Math.random()) * (Math.random() < 0.5 ? -1 : 1); //positive or negative
this.iy = (Math.random()) * (Math.random() < 0.5 ? -1 : 1); //positive or negative
this.alpha = Math.random();
this.c = "rgba(" + colors[Math.round(Math.random() * colors.length) + 1] + "," + this.alpha + ")";
////this.c = "rgb("+colors[Math.round(Math.random() * colors.length) + 1]+")";
}
for (var i = 0; i < howMany; i++) {
p[i] = new particles();
}
function Draw() {
ctx.fillStyle = "rgba(0,0,0,.1)";
ctx.fillRect(0, 0, cw, ch);
for (var i = 0; i < p.length; i++) {
ctx.fillStyle = p[i].c;
// the current path for isPointInPath
thePath(p[i].r);
if (ctx.isPointInPath(p[i].x, p[i].y)) {
p[i].x += p[i].ix;
p[i].y += p[i].iy;
ctx.beginPath();
ctx.arc(p[i].x, p[i].y, p[i].r, 0, 2 * Math.PI);
ctx.fill();
} else {
p[i].ix = -1 * p[i].ix;
p[i].iy = -1 * p[i].iy;
p[i].x += p[i].ix;
p[i].y += p[i].iy;
}
}
window.requestAnimationFrame(Draw);
}
window.requestAnimationFrame(Draw);
function thePath(r) {
//draw a heart
ctx.beginPath();
ctx.moveTo(250, 200);
...