JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r71/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/tweenjs/0.6.0/tweenjs.min.js"></script>
<script src="https://code.createjs.com/tweenjs-0.6.1.min.js"></script>

CSS

body {
    background: white;
}

JavaScript

var _camera,
	_scene,
	_renderer;

var _wrap;

var _something;

initScene();
initLines();
animate();

initSomething();
tweenSomething();

createjs.Ticker.timingMode = createjs.Ticker.RAF;

// Init
/////////////////////////////////////////////

function initScene() {

	var w	= window.innerWidth;
	var h	= window.innerHeight;

	_camera	= new THREE.PerspectiveCamera(50, w / h, 1, 10000);
	_camera.position.set(0, 0, 500);

	_scene	= new THREE.Scene();
	_scene.add(_camera);

    _renderer	= new THREE.WebGLRenderer({
        alpha: true
    });
	_renderer.setSize(w, h);

	document.body.appendChild(_renderer.domElement);

}
function initLines() {

	var LINE_COUNT	= 25;
	var CURVE_STEPS	= 50;

	_wrap			= new THREE.Group();
	_scene.add(_wrap);

	for (var i = 0; i < LINE_COUNT; i++) {

		var curve		= new THREE.QuadraticBezierCurve3();
			curve.v0	= randomV3();
			curve.v1	= randomV3();
			curve.v2	= randomV3();

		var geom		= new THREE.Geometry();

		for (var j = 0; j <= CURVE_STEPS; j++) {
			var perc			= j / CURVE_STEPS;
			geom.vertices[j]	= curve.getPoint(perc);
		}

		var material	= new THREE.LineBasicMaterial({
			color: Math.random() * 0xffffff,
			linewidth: 5,
			transparent: true,
			opacity: 0.25,
            depthTest: false
		});

		var line		= new THREE.Line(geom, material);

		_wrap.add(line);

	}

}


// Animate
/////////////////////////////////////////////

function animate() {

	requestAnimationFrame(animate);
	render();

}
function render() {

	_wrap.rotation.y += 0.0025;

	_renderer.render(_scene, _camera);

}

// Helpers
/////////////////////////////////////////////

function initSomething() {

    _something	= new THREE.Mesh(
        new THREE.BoxGeometry(50, 50, 50),
        new THREE.MeshNormalMaterial()
    );
    _scene.add(_something);
}

function tweenSomething() {

    var trgt    = randomV3();
    
    createjs.Tween.get(_something.position).to({
        x: trgt.x,
        y: trgt.y,
        z: trgt.z
    }, 2000,...