JSFiddle - React, Tailwind, and code Playground
by D Sami
HTML
<script src="https://github.com/photonstorm/phaser-ce/releases/download/v2.7.5/phaser.min.js"></script>
JavaScript
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', {
preload: preload,
create: create,
update: update,
render: render
});
var player;
var currentPosFish ;
var updownFish;
function preload() {
game.load.image('fish','https://lh4.googleusercontent.com/yCJtTB6b9v0ewFtWqgi6fpBnBGy9BPGlQvj7rVJliBzGA3oomzo4fQNg2yowdiMLqwKBSfQ1Uv3Ieh44nZlTVBOQDTkw5amkCvKK2TJ05pbBlmuOptj4le7rFR8OjGNx5w');
}
function create() {
game.stage.backgroundColor ='#3e5f96';
//add the sprite somewhere
player=game.add.sprite(300,300,'fish');
//the target position
currentPosFish = (game.height / 4) + 20;
//move towards the target position via tween, the -1 indicates a loop
updownFish= game.add.tween(player).to({y: currentPosFish}, 1000, "Linear", true,0,-1);
//reverse the movement once you are at target position
updownFish.yoyo(true,0);
//pause it for now since we act upon input
updownFish.pause()
}
function update() {
playerInput();
}
function render() {
game.debug.text("press A to animate",300,300);
}
function playerInput(){
if (game.input.keyboard.isDown(Phaser.Keyboard.A)){
updownFish.resume();
}
}