2-link arm
by 林 羿緯
HTML
<div id="info">demo page</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, mesh, light, controls;
var keyboard = new KeyboardState();
var theta1 = 0;
var theta2 = 0;
var link1, link2;
init();
animate();
function makeLink() {
var link = new THREE.Object3D();
var mesh = new THREE.Mesh(new THREE.BoxGeometry(30, 10, 10), new THREE.MeshNormalMaterial());
link.add(mesh);
mesh.position.x = 15;
return link;
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
////////////////////////////////////////////////////////////////////////
link1 = makeLink(); scene.add (link1)
link2 = makeLink();
link1.rotation.y = theta1;
link1.add (link2);
link2.position.x = 30;
link2.rotation.y = theta2;
}
function animate() {
controls.update();
keyboard.update();
if (keyboard.pressed ('Q')) {
theta1 += 0.01;
} else if (keyboard.pressed ('A')) {
theta1 -= 0.01;
} else if (keyboard.pressed ('W')) {
theta2 += 0.01;
} else if (keyboard.pressed ('S')) {
theta2 -= 0.01;
}
link1.rotation.y = theta1;
link2.rotation.y = theta2;
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}
// important to add this
// in jsfiddle!
window.focus();