JSFiddle - React, Tailwind, and code Playground
by 林 羿緯
HTML
<table align="center">
<td>
<button id='start' class="switch">START</button>
<button id='pause' class="switch" style="display: none">PAUSE</button>
</td>
<td>
<button id='quartz' class="switch_action" class1="switch_sector" style="display: none">Quartz</button>
<button id='analog' class="switch_action">Analog</button>
<button id='sector' class1="switch_sector" style="display: none">Sector</button>
</td>
</table>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script>
JavaScript
var renderer, camera, controls, scene, axes;
var Angular = 0;
var turn = false;
var action = "Analog";
var aou;
var mesh;
var flat;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
})
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xAAAAAA);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 300; // important
controls = new THREE.OrbitControls(camera, renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
scene = new THREE.Scene();
let gridXZ = new THREE.GridHelper(100, 10, 'red', 'white');
axes = new THREE.AxisHelper(10);
//扇形
var geometry = new THREE.RingGeometry(0.5, 50, 32);
var material = new THREE.MeshBasicMaterial({
color: 0xFFFFFF,
side: THREE.DoubleSide
});
mesh = new THREE.Mesh(geometry, material);
var geometry_backgroung = new THREE.RingGeometry(0.5, 50, 32);
var material_backgroung = new THREE.MeshBasicMaterial({
color: 0xFFFFFF,
side: THREE.DoubleSide
});
var backgroung = new THREE.Mesh(geometry_backgroung, material_backgroung);
scene.add(mesh);
scene.add(backgroung);
aou = buildAou();
scene.add(aou);
var zero = buildzero();
scene.add(zero);
$('#start').on('click', function () {
$('button[class="switch"]').toggle();
turn = true;
});
$('#pause').on('click', function () {
$('button[class="switch"]').toggle();
turn = false;
Sector_action = false;
});
$('#analog').on('click', function () {
$('button[class="switch_action"]').toggle();
action = "Analog";
flat.material.visible = true;
backgroung.material.visible = true;
});
$('#quartz').on('click', function () {
$('button[class1="switch_sector"]').toggle();
action =...