JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/loaders/TGALoader.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
var camera, scene, renderer, stats;
init();
animate();
function init() {
var container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
camera.position.set( 0, 50, 250 );
scene = new THREE.Scene();
//
var loader = new THREE.TGALoader();
var geometry = new THREE.BoxBufferGeometry( 50, 50, 50 );
var texture1 = loader.load( 'https://s3.eu-central-1.amazonaws.com/yume.human-interactive.org/assets/textures/VOMcolor.tga' );
var material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
var mesh = new THREE.Mesh( geometry, material1 );
scene.add( mesh );
//
var ambientLight = new THREE.AmbientLight( 0xffffff, 0.4 );
scene.add( ambientLight );
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 1, 1, 1 );
scene.add( light );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
var controls = new THREE.OrbitControls( camera, renderer.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
renderer.render( scene, camera );
}