JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/loaders/TGALoader.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer, stats;

init();
animate();

function init() {

  var container = document.createElement( 'div' );
  document.body.appendChild( container );

  camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
  camera.position.set( 0, 50, 250 );

  scene = new THREE.Scene();

  //

  var loader = new THREE.TGALoader();
  var geometry = new THREE.BoxBufferGeometry( 50, 50, 50 );


  var texture1 = loader.load( 'https://s3.eu-central-1.amazonaws.com/yume.human-interactive.org/assets/textures/VOMcolor.tga' );
  var material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );

  var mesh = new THREE.Mesh( geometry, material1 );
  scene.add( mesh );

  //

  var ambientLight = new THREE.AmbientLight( 0xffffff, 0.4 );
  scene.add( ambientLight );

  var light = new THREE.DirectionalLight( 0xffffff, 1 );
  light.position.set( 1, 1, 1 );
  scene.add( light );

  //

  renderer = new THREE.WebGLRenderer( { antialias: true } );
  renderer.setPixelRatio( window.devicePixelRatio );
  renderer.setSize( window.innerWidth, window.innerHeight );
  container.appendChild( renderer.domElement );

  //

  var controls = new THREE.OrbitControls( camera, renderer.domElement );


  //

  window.addEventListener( 'resize', onWindowResize, false );

}

function onWindowResize() {

  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();

  renderer.setSize( window.innerWidth, window.innerHeight );

}


function animate() {

  requestAnimationFrame( animate );

  render();

}

function render() {

  renderer.render( scene, camera );

}