Canvas Resize Example
by ryanwfiorini
HTML
<canvas id="gameCanvas" width="300" height="300" class="initialRotation"></canvas>
CSS
#gameCanvas{
background-color:green;
-ms-grid-column: 1;
-ms-grid-row: 1;
-ms-grid-column-align: center;
-ms-grid-row-align: center;
-ms-transition-property: all;
-ms-transition-duration: 1s;
-ms-transition-timing-function: ease;
-webkit-backface-visibility: visible;
-webkit-transform-origin-x: 50%;
-webkit-transform-origin-y: 50%;
-webkit-transform: perspective(500px) rotateY(150deg);
}
moveRotation
{
-ms-transform: perspective(500px) rotateY(-90deg) scale(0.1);
-webkit-transform: perspective(500px) scale(0);
-moz-transform: perspective(500px) rotateY(-90deg) scale(0.1);
-o-transform: perspective(500px) scale(0);
}
.initialRotation
{
-ms-transform: perspective(500px) rotateY(0deg) scale(1);
-webkit-transform: perspective(500px) scale(1);
-moz-transform: perspective(500px) rotateY(0deg) scale(1);
-o-transform: perspective(500px) scale(1);
}
JavaScript
var elem = document.getElementById('gameCanvas');if (elem && elem.getContext) {
// Get the 2d context.
// Remember: you can only initialize one context per element.
var context = elem.getContext('2d');
if (context) {
/*context.fillRect(0, 0, 150, 100);
context.fillStyle = '#00f'; // blue
context.strokeStyle = '#f00'; // red
context.lineWidth = 4;
// Draw some rectangles.
context.fillRect (0, 0, 150, 50);
context.strokeRect(0, 60, 150, 50);
context.clearRect (30, 25, 90, 60);
context.strokeRect(30, 25, 90, 60);*/
context.fillStyle = '#00f';
context.font = 'italic 30px sans-serif';
context.textBaseline = 'top';
context.fillText ('Hello world!', 0, 0);
context.font = 'bold 30px sans-serif';
context.strokeText('Hello world!', 0, 50);
context.shadowOffsetX = 5;
context.shadowOffsetY = 5;
context.shadowBlur = 4;
context.shadowColor = 'rgba(255, 0, 0, 0.5)';
context.fillStyle = '#00f';
context.fillRect(70, 70, 150, 100);
}
}