Practice Set, Week 9, Keyboard Events
5.1.3
by russduza
HTML
<h3>Practice Set, Week 9, Keyboard Events</h3>
<p>This page contains a box with a "puck" in it. The javascript contains functions that will move the puck in each of four directions. Your task is to write an event handler that will respond to the keyboard - specifically, to allow the user to use the arrow keys to move the puck around.</p>
<p>You can attach an event handler to the window object, and have a conditional to see which key was pressed. The <a href="http://jsfiddle.net/cscie3/j1uLsvay/">keyCode utility</a> we referred to in Week 9, lesson 3 of the course may be helpful to you.</p>
<p>Also, when running your code in JSFiddle, you will have to give this HTML output frame focus (by clicking on it once) for your code to capture keyboard activity. </p>
<p>Hint - all you have to do is listen for keydown or keyup, and depending on which arrow key was pressed, call the appropriate function. </p>
<div id="container">
<div id="output"></div>
<div id="puck"></div>
</div>
CSS
#container{
height: 200px;
width: 400px;
border: 1px solid black;
background-color: #dddddd;
}
#puck{
border: 1px solid red;
height: 20px;
width: 20px;
background-color: red;
position:relative;
top: 90px;
left: 190px;
}
JavaScript
document.addEventListener("keydown", x);
function x(evt) {
if (evt.keyCode == "37") {
mvleft();
} else if (evt.keyCode == "38") {
mvup();
} else if (evt.keyCode == "39") {
mvright();
} else if (evt.keyCode == "40") {
mvdown();
}
};
// initial location of the puck, and step size
var step = 4;
var pTop = 90;
var pLeft = 190;
// utility functions that will move the puck
// get a reference to the puck and container
var puck = document.getElementById("puck");
var theIce = document.getElementById("container");
// get the width and height of the ice and puck
var iceWidth = theIce.clientWidth;
var iceHeight = theIce.clientHeight;
var puckWidth = puck.offsetWidth;
var puckHeight = puck.offsetHeight;
// added code to make sure puck doesn't move off the ice
function mvup() {
if (pTop - step >= 0) {
pTop -= step;
} else {
pTop = 0;
}
puck.style.top = pTop + "px";
}
function mvdown() {
if (pTop + step < iceHeight - puckHeight) {
pTop += step;
} else {
pTop = iceHeight - puckHeight;
}
puck.style.top = pTop + "px";
}
function mvleft() {
if (pLeft - step >= 0) {
pLeft -= step;
} else {
pLeft = 0;
}
puck.style.left = pLeft + "px";
}
function mvright() {
if (pLeft + step < iceWidth - puckWidth){
pLeft += step;
} else {
pLeft = iceWidth - puckWidth;
}
puck.style.left = pLeft + "px";
}