JSFiddle - React, Tailwind, and code Playground
by runjep
JavaScript
// Returns the inverse of matrix `M`.
function matrix_invert(M){
// I use Guassian Elimination to calculate the inverse:
// (1) 'augment' the matrix (left) by the identity (on the right)
// (2) Turn the matrix on the left into the identity by elemetry row ops
// (3) The matrix on the right is the inverse (was the identity matrix)
// There are 3 elemtary row ops: (I combine b and c in my code)
// (a) Swap 2 rows
// (b) Multiply a row by a scalar
// (c) Add 2 rows
//if the matrix isn't square: exit (error)
if(M.length !== M[0].length){return;}
//create the identity matrix (I), and a copy (C) of the original
var i=0, ii=0, j=0, dim=M.length, e=0, t=0;
var I = [], C = [];
for(i=0; i<dim; i+=1){
// Create the row
I[I.length]=[];
C[C.length]=[];
for(j=0; j<dim; j+=1){
//if we're on the diagonal, put a 1 (for identity)
if(i==j){ I[i][j] = 1; }
else{ I[i][j] = 0; }
// Also, make the copy of the original
C[i][j] = M[i][j];
}
}
// Perform elementary row operations
for(i=0; i<dim; i+=1){
// get the element e on the diagonal
e = C[i][i];
// if we have a 0 on the diagonal (we'll need to swap with a lower row)
if(e==0){
//look through every row below the i'th row
for(ii=i+1; ii<dim; ii+=1){
//if the ii'th row has a non-0 in the i'th col
if(C[ii][i] != 0){
//it would make the diagonal have a non-0 so swap it
for(j=0; j<dim; j++){
e = C[i][j]; //temp store i'th row
C[i][j] = C[ii][j];//replace i'th row by ii'th
C[ii][j] = e; //repace ii'th by temp
e = I[i][j]; //temp store i'th row
I[i][j] =...