three.js dev template - module
HTML
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://raw.githack.com/mrdoob/three.js/dev/build/three.module.js",
"three/addons/": "https://raw.githack.com/mrdoob/three.js/dev/examples/jsm/"
}
}
</script>
CSS
body {
margin: 0px;
}
JavaScript
// Simple three.js example
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let mesh, renderer, scene, camera, controls;
const findZClippingPlanes = (scene, camera) => {
let near = Infinity, far = -Infinity;
const vertex = new THREE.Vector3();
camera.updateMatrixWorld();
const camPos = camera.position;
const frustum = new THREE.Frustum();
frustum.setFromProjectionMatrix(camera.projectionMatrix);
scene.traverseVisible(obj => {
if(!obj.isMesh) return;
obj.updateMatrixWorld();
if(!frustum.intersectsObject(obj)) return;
const geom = obj.geometry.clone();
geom.applyMatrix4(obj.matrixWorld);
const pos = geom.getAttribute('position');
for(let i = 0; i < pos.count; ++i) {
vertex.set(pos.getX(i), pos.getY(i), pos.getZ(i));
const dist = camPos.distanceToSquared(vertex);
near = Math.min(near, dist);
far = Math.max(far, dist);
}
geom.dispose();
})
near = Math.sqrt(near) - .1;
far = Math.sqrt(far) + .1;
return [near, far];
}
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
const light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20,20, 0 );
scene.add( light );
// axes
scene.add( new THREE.AxesHelper( 20 ) );
// geometry
const geometry = new THREE.SphereGeometry( 10, 12, 8 );
// material
const material = new...