JSFiddle - React, Tailwind, and code Playground
HTML
<div id="container"></div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/86/three.js"></script>
CSS
html, body {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
overflow: hidden;
}
body {
margin: 0px;
background-color: #424242;
overflow: hidden;
}
canvas {
width: 100%;
height: 100%;
}
JavaScript
var scene, camera, renderer, canvas;
var geometry, material, mesh;
var aspectRatio = (window.innerWidth / window.innerHeight);
var fieldOfView = 50;
var nearPlane = 1;
var farPlane = 5000;
init();
animate();
function init() {
/* -- Create Scene -- */
scene = new THREE.Scene();
scene.name = 'Scene';
window.scene = scene;
camera = new THREE.PerspectiveCamera(fieldOfView, aspectRatio, nearPlane, farPlane);
camera.position.y = 150;
camera.rotation.x = -(Math.PI / 2);
/* -- Create Renderer -- */
renderer = new THREE.WebGLRenderer({
alpha: true,
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
/* this is what i tried so far but does not bring the right effect */
// renderer.setPixelRatio(window.devicePixelRatio);
// renderer.setPixelRatio(2);
// renderer.shadowMapType = THREE.PCFSoftShadowMap;
// let pixelRatio = window.devicePixelRatio || 0;
// this.renderer.setSize(width, height);
// this.composer.setSize(width * pixelRatio, height * pixelRatio);
// var w = 375;
// var h = 667;
//
//
//
// renderer.domElement.style.width = w;
// renderer.domElement.style.height = h;
// renderer.domElement.width = w * 2;
// renderer.domElement.height = h * 2;
//
// renderer.setSize(window.innerWidth * 2, window.innerHeight * 2, false);
renderer = new THREE.WebGLRenderer({
alpha: true,
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
canvas = document.getElementsByTagName('canvas')[0];
window.onresize = resizeCanvas;
resizeCanvas();
var cubesArr = [];
var cubesGridProps = {
countHorizontal: 5,
countVertical: 9,
gap: 15,
offsetLeft: 30,
offsetTop: 60
};
var material;
/* -- For Click/Touch Events -- */
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
/* -- #01: Create Cube Map / Grid -- */
var...