JSFiddle - React, Tailwind, and code Playground
by rough cheap
JavaScript
! function(t, e) {
"object" == typeof exports && "undefined" != typeof module ? module.exports = e() : "function" == typeof define && define.amd ? define(e) : t.ES6Promise = e()
}(this, function() {
"use strict";
function t(t) {
var e = typeof t;
return null !== t && ("object" === e || "function" === e)
}
function e(t) {
return "function" == typeof t
}
function n(t) {
W = t
}
function r(t) {
z = t
}
function o() {
return function() {
return process.nextTick(a)
}
}
function i() {
return "undefined" != typeof U ? function() {
U(a)
} : c()
}
function s() {
var t = 0,
e = new H(a),
n = document.createTextNode("");
return e.observe(n, {
characterData: !0
}),
function() {
n.data = t = ++t % 2
}
}
function u() {
var t = new MessageChannel;
return t.port1.onmessage = a,
function() {
return t.port2.postMessage(0)
}
}
function c() {
var t = setTimeout;
return function() {
return t(a, 1)
}
}
function a() {
for (var t = 0; t < N; t += 2) {
var e = Q[t],
n = Q[t + 1];
e(n), Q[t] = void 0, Q[t + 1] = void 0
}
N = 0
}
function f() {
try {
var t = Function("return this")().require("vertx");
return U = t.runOnLoop || t.runOnContext, i()
} catch (e) {
return c()
}
}
function l(t, e) {
var n = this,
r = new this.constructor(v);
void 0 === r[V] && x(r);
var o = n._state;
if (o) {
var i = arguments[o - 1];
z(function() {
return T(o, r, i, n._result)
})
} else j(n, r, t, e);
return r
}
function h(t) {
var e = this;
if (t && "object" == typeof t && t.constructor === e) return t;
var n = new e(v);
return w(n, t), n
}
function v() {}
function p() {
return new TypeError("You cannot resolve a promise with itself")
}
function d()...