Tree Shader
by roomyrooms
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.1.3/pixi.min.js"></script>
<script type="x-data-url" id="tree-url">
...
JavaScript
var treeUrl = document.getElementById('tree-url').textContent;
var treeImg = document.getElementById('tree-preview');
treeImg.src = treeUrl;
var vertexShader = `
attribute vec2 aVertexPosition;
attribute vec2 aTextureCoord;
attribute vec4 aColor;
uniform mat3 projectionMatrix;
uniform float uWaveStrength;
uniform float uWaveHeight;
varying vec2 vTextureCoord;
void main(void){
gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
vTextureCoord = aTextureCoord;
}`
var fragmentShader = `
precision mediump float;
varying vec2 vTextureCoord;
uniform sampler2D uSampler;
void main() {
vec4 ogColor = texture2D(uSampler, vTextureCoord);
gl_FragColor = ogColor;
}`
function defaultValue(inputValue, defaultValue) {
inputValue = typeof inputValue !== 'undefined' ? inputValue : defaultValue;
return inputValue;
}
function TreeHitFilter(waveStrength, waveHeight) {
//PIXI.Filter.call(this,vertexShader,fragmentShader);
//this.lightSprite = lightSprite;
//this.lightMatrix = new PIXI.Matrix();
this.uniforms.uWaveStrength = defaultValue(waveStrength, 1.0);
this.uniforms.uWaveHeight = defaultValue(waveHeight, 1.0);
this.uniforms.dimensions = [0.0,0.0];
}
TreeHitFilter.prototype = Object.create(PIXI.Filter.prototype);
TreeHitFilter.prototype.constructor = TreeHitFilter;
TreeHitFilter.prototype.apply = function (filterManager, input, output) {
//this.uniforms.filterMatrix = filterManager.calculateSpriteMatrix(this.lightMatrix, this.lightSprite);
this.uniforms.dimensions[0] = input.filterFrame.width;
this.uniforms.dimensions[1] = input.filterFrame.height;
// draw the filter...
filterManager.applyFilter(this, input, output);
}
var stage = new PIXI.Container();
// create a renderer instance.
var renderer = PIXI.autoDetectRenderer(512, 512);
// tex creation
var treeBaseTexture = new PIXI.BaseTexture(treeImg);
var treeTexture = new PIXI.Texture(treeBaseTexture);
var treeSprite...