Runic Circles
by roomyrooms
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.2.2/pixi.min.js"></script>
JavaScript
var stage = new PIXI.Container();
var renderer = PIXI.autoDetectRenderer(512, 512);
renderer.roundPixels = true;
PIXI.settings.SCALE_MODE = PIXI.SCALE_MODES.NEAREST;
var baseTexture = new PIXI.Texture(PIXI.Texture.WHITE);
var baseSprite = new PIXI.Sprite(baseTexture);
baseSprite.width = 512
baseSprite.height = 512
baseSprite.x = 0
baseSprite.y = 0
baseSprite.tint = 0x555555
var center = {x: 0, y: 0, radius: 128}
var circles = []
circles.push(
{
"x": 0,
"y": 0,
"radius": 76,
"color": 0x55a0e0,
"exempt": true
},
{
"radius": 40,
"angle": 0,
"color": 0x71aee3
},
{
"radius": 16,
"angle": 45,
"color": 0x95c4ed
},
{
"radius": 40,
"angle": 90,
"color": 0x71aee3
},
{
"radius": 16,
"angle": 135,
"color": 0x95c4ed
},
{
"radius": 40,
"angle": 180,
"color": 0x71aee3
},
{
"radius": 16,
"angle": 225,
"color": 0x95c4ed
},
{
"radius": 40,
"angle": 270,
"color": 0x71aee3
},
{
"radius": 16,
"angle": 315,
"color": 0x95c4ed
},
)
var g = new PIXI.Graphics()
g.width = 512
g.height = 512
g.x = 256
g.y = 256
g.anchor = {x: 0.5, y: 0.5}
g.lineStyle({
width: 4,
color: 0xabceed
})
for (var x in circles) {
var c = circles[x]
if (c.angle || c.angle == 0) {
c.x = center.x+Math.cos(rad(c.angle))*(center.radius)
c.y = center.y+Math.sin(rad(c.angle))*(center.radius)
}
if (c.color) {
g.lineStyle({
width: 4,
color: c.color
})
} else {
g.lineStyle({
width: 4,
color: 0xabceed
})
}
}
var ang = 0
var end = 0
for (var x = 0; x < circles.length; x++) {
var c = circles[x]
g.lineStyle({
width: 4,
color: 0xabceed
})
if (c.exempt) continue
var aC = Math.atan2(c.y-center.y, c.x-center.x)
var rY = Math.cos(aC)*(c.radius+2)
var rX = Math.sin(aC)*(c.radius+2)
var cF = Math.atan2(c.y+rY-center.y,c.x-rX-center.x)
var cS = Math.atan2(c.y-rY-center.y,c.x+rX-center.x)
if (aC == 0) {
ang = cS
end = cS
}
g.arc(center.x,center.y,128,ang,cS)
...