Portal Shader
by roomyrooms
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.2.2/pixi.min.js"></script>
JavaScript
var fragmentShader = `
precision mediump float;
varying vec2 vTextureCoord;
uniform sampler2D uSampler;
uniform highp vec4 inputSize;
uniform highp vec4 outputFrame;
uniform vec2 linePoints[16];
uniform int lineCount;
uniform float uThick;
uniform float time;
vec2 mapCoord( vec2 coord ) {
coord *= inputSize.xy;
coord += inputSize.zw;
return coord;
}
vec2 unmapCoord( vec2 coord ) {
coord -= inputSize.zw;
coord /= inputSize.xy;
return coord;
}
float drawLine(vec2 p1, vec2 p2, vec2 uv, float a) {
float r = 0.;
float one_px = 1. / inputSize.w;
float d = distance(p1, p2);
float duv = distance(p1, uv);
r = 1.-floor(1.-(a*one_px)+distance(mix(p1, p2, clamp(duv/d, 0., 1.)), uv));
return r;
}
void main() {
vec4 ogcol = texture2D(uSampler, vTextureCoord);
vec2 coord = mapCoord(vTextureCoord.xy);
vec4 linecol = vec4(0.0);
for (int i = 0; i < 16; i++) {
if (i >= lineCount-1) { break; }
//linecol.rgb += vec3(drawLine(linePoints[i], linePoints[i+1], coord, 0.));
}
linecol.rgb += vec3(drawLine(vec2(256.), vec2(0.), coord, 1.));
gl_FragColor = ogcol+linecol;
}`
function defaultValue(inputValue, defaultValue) {
inputValue = typeof inputValue !== 'undefined' ? inputValue : defaultValue;
return inputValue;
}
function AstralFilter(linePoints, lineThickness) {
PIXI.Filter.call(this,undefined,fragmentShader);
this.uniforms.linePoints = new Float32Array(linePoints);
this.uniforms.lineCount = linePoints.length;
this.uniforms.uThick = lineThickness;
this.uniforms.time = performance.now();
}
AstralFilter.prototype = Object.create(PIXI.Filter.prototype);
AstralFilter.prototype.constructor = AstralFilter;
AstralFilter.prototype.apply = function (filterManager, input, output, clear) {
clear = PIXI.CLEAR_MODES;
this.uniforms.time = performance.now();
filterManager.applyFilter(this, input, output);
}
PIXI.settings.MIPMAP_TEXTURES = PIXI.MIPMAP_MODES.ON;
var stage = new...