Marching Ants
by roomyrooms
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.2.2/pixi.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/pixi-filters@latest/dist/pixi-filters.js"></script>
JavaScript
var fragmentShader = `
precision mediump float;
varying vec2 vTextureCoord;
uniform sampler2D uSampler;
uniform highp vec4 inputSize;
uniform highp vec4 outputFrame;
uniform vec2 size;
uniform float time;
vec2 mapCoord( vec2 coord ) {
coord *= inputSize.xy;
coord += inputSize.zw;
return coord;
}
vec2 unmapCoord( vec2 coord ) {
coord -= inputSize.zw;
coord /= inputSize.xy;
return coord;
}
void main() {
vec2 coord = mapCoord(vTextureCoord);
vec4 endCol = vec4(1.0,0.,0.,1.);
float lineGap = 8.;
float lineLength = 24.;
float lineWidth = 4.;
float xDist = distance(coord.x,0.);
float yDist = distance(coord.y,0.);
float t = time * 0.05;
if (xDist < lineWidth && mod(coord.y+t, lineLength) > lineGap) {
endCol *= 1.0;
} else if (xDist > size.x-lineWidth && mod(coord.y-t, lineLength) > lineGap) {
endCol *= 1.0;
} else if (yDist < lineWidth && mod(coord.x-t, lineLength) > lineGap) {
endCol *= 1.0;
} else if (yDist > size.y-lineWidth && mod(coord.x+t, lineLength) > lineGap) {
endCol *= 1.0;
} else {
endCol *= 0.1;
}
gl_FragColor = endCol;
}`
function defaultValue(inputValue, defaultValue) {
inputValue = typeof inputValue !== 'undefined' ? inputValue : defaultValue;
return inputValue;
}
function LightFilter(size) {
PIXI.Filter.call(this,undefined,fragmentShader);
this.uniforms.size = defaultValue(size, [256,256])
this.uniforms.time = performance.now()
}
LightFilter.prototype = Object.create(PIXI.Filter.prototype);
LightFilter.prototype.constructor = LightFilter;
LightFilter.prototype.apply = function (filterManager, input, output, clear) {
this.uniforms.time = performance.now();
filterManager.applyFilter(this, input, output, clear);
}
var stage = new PIXI.Container();
var renderer = PIXI.autoDetectRenderer(512,512);
renderer.roundPixels = true;
PIXI.settings.SCALE_MODE = PIXI.SCALE_MODES.NEAREST;
var healthTex = new PIXI.Texture(PIXI.Texture.WHITE);
var...