JSFiddle - React, Tailwind, and code Playground

by roomyrooms

HTML

<script src="https://pixijs.download/v6.0.2/pixi.min.js"></script>

JavaScript

const app = new PIXI.Application();
document.body.appendChild(app.view);

// create a new background sprite
const background = PIXI.Sprite.from('examples/assets/bg_rotate.jpg');
background.width = app.screen.width;
background.height = app.screen.height;
app.stage.addChild(background);

// create an array to store a reference to the dudes
const dudeArray = [];

const totaldudes = 20;

for (let i = 0; i < totaldudes; i++) {
    // create a new Sprite that uses the image name that we just generated as its source
    const dude = PIXI.Sprite.from('examples/assets/flowerTop.png');

    dude.anchor.set(0.5);

    // set a random scale for the dude
    dude.scale.set(0.8 + Math.random() * 0.3);

    // finally let's set the dude to be at a random position...
    dude.x = Math.floor(Math.random() * app.screen.width);
    dude.y = Math.floor(Math.random() * app.screen.height);

    // The important bit of this example, this is how you change the default blend mode of the sprite
    dude.blendMode = PIXI.BLEND_MODES.ADD;

    // create some extra properties that will control movement
    dude.direction = Math.random() * Math.PI * 2;

    // this number will be used to modify the direction of the dude over time
    dude.turningSpeed = Math.random() - 0.8;

    // create a random speed for the dude between 0 - 2
    dude.speed = 2 + Math.random() * 2;

    // finally we push the dude into the dudeArray so it it can be easily accessed later
    dudeArray.push(dude);

    app.stage.addChild(dude);
}

// create a bounding box for the little dudes
const dudeBoundsPadding = 100;

const dudeBounds = new PIXI.Rectangle(
    -dudeBoundsPadding,
    -dudeBoundsPadding,
    app.screen.width + dudeBoundsPadding * 2,
    app.screen.height + dudeBoundsPadding * 2,
);

app.ticker.add(() => {
    // iterate through the dudes and update the positions
    for (let i = 0; i < dudeArray.length; i++) {
        const dude = dudeArray[i];
        dude.direction += dude.turningSpeed * 0.01;
      ...