Stasis Field
by roomyrooms
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.2.2/pixi.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/pixi-filters@latest/dist/pixi-filters.js"></script>
<script type="x-data-url" id="tree-url">
...
JavaScript
var treeUrl = document.getElementById('tree-url').textContent;
var treeImg = document.getElementById('tree-preview');
var lightUrl = document.getElementById('light-url').textContent;
var lightImg = document.getElementById('light-preview');
treeImg.src = treeUrl;
lightImg.src = lightUrl;
var fragmentShader = `
precision mediump float;
varying vec2 vTextureCoord;
uniform sampler2D uSampler;
uniform highp vec4 inputSize;
uniform highp vec4 outputFrame;
uniform vec2 uPosition[64];
uniform int uPosCount;
uniform float uRadius;
uniform float uColFactor;
uniform float uStart;
uniform float time;
vec2 mapCoord( vec2 coord ) {
coord *= inputSize.xy;
coord += inputSize.zw;
return coord;
}
vec2 unmapCoord( vec2 coord ) {
coord -= inputSize.zw;
coord /= inputSize.xy;
return coord;
}
void main() {
vec2 coord = mapCoord(vTextureCoord);
vec4 endcol = texture2D(uSampler, vTextureCoord);
float startTime = min(pow((time-uStart)/500., 2.), 1.);
float xWave = cos(time*0.005+(50.*vTextureCoord.x));
float yWave = sin(time*0.005+(50.*vTextureCoord.y));
float thresh = 0.2*(xWave+yWave);
float border = startTime*(uRadius+(thresh*uRadius*0.1));
float avgdist = 1000000.;
for (int i = 0; i < 64; i++) {
if (i >= uPosCount) { break; }
float xDist = distance(coord.x, uPosition[i].x);
float yDist = distance(coord.y, uPosition[i].y);
float dist = min(xDist, yDist);
dist = (dist + distance(coord, uPosition[i].xy))/2.;
avgdist = min(dist, avgdist);
}
if (avgdist != 0. && avgdist < border) {
float grey = 0.21 * endcol.r + 0.71 * endcol.g + 0.07 * endcol.b;
endcol = mix(endcol, vec4(endcol.rgb * (1.0 - uColFactor) + (grey * uColFactor), endcol.a), 1.-(smoothstep(.9,1.,avgdist/border)));
}
gl_FragColor = endcol;
}`
function defaultValue(inputValue, defaultValue) {
inputValue = typeof inputValue !== 'undefined' ? inputValue : defaultValue;
return inputValue;
}
function...