Runic Circles
by roomyrooms
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.2.2/pixi.min.js"></script>
JavaScript
var stage = new PIXI.Container();
var renderer = PIXI.autoDetectRenderer(512, 512);
var baseTexture = new PIXI.Texture(PIXI.Texture.WHITE);
var baseSprite = new PIXI.Sprite(baseTexture);
baseSprite.width = 512
baseSprite.height = 512
baseSprite.x = 0
baseSprite.y = 0
baseSprite.tint = 0x555555
var center = {x: 256, y: 256, radius: 128}
var circles = []
circles.push(
{
"x": 0,
"y": 0,
"radius": 32,
"angle": 45
},
{
"x": 0,
"y": 0,
"radius": 16
},
{
"x": 0,
"y": 128,
"radius": 32
},
{
"x": 0,
"y": 0,
"radius": 16
},
{
"x": 0,
"y": 0,
"radius": 32
},
{
"x": 0,
"y": 0,
"radius": 16
},
{
"x": 0,
"y": 0,
"radius": 32
},
{
"x": 0,
"y": 0,
"radius": 16
},
)
for (var x in circles) {
var c = circles[x]
c.x = center.x+Math.cos(rad(c.angle))*(center.radius)
c.y = center.y+Math.sin(rad(c.angle))*(center.radius)
}
var g = new PIXI.Graphics()
g.lineStyle({
width: 4,
color: 0xffffff
})
var ang = 0
var end = 0
for (var x = 0; x < circles.length; x++) {
var c = circles[x]
var aC = Math.atan2(c.y-256, c.x-256)
var rY = Math.cos(aC)*(c.radius)
var rX = Math.sin(aC)*(c.radius)
console.log(x, aC, rX, rY, c.x+rX, c.y+rY)
var cF = Math.atan2(c.y+rY-256,c.x-rX-256)
var cS = Math.atan2(c.y-rY-256,c.x+rX-256)
if (aC == 0) {
ang = cS
end = cS
}
g.arc(256,256,128,ang,cS)
g.moveTo(128*Math.cos(cF)+256,128*Math.sin(cF)+256)
g.drawCircle(c.x,c.y,c.radius)
ang = cF
if (x == circles.length-1) {
g.arc(256,256,128,ang,end)
}
}
stage.addChild(baseSprite);
stage.addChild(g)
document.body.appendChild(renderer.view);
animate();
function animate() {
requestAnimationFrame(animate);
renderer.render(stage);
}
function rad(deg) {
return deg * (Math.PI/180)
}