Phaser Point Rotation
Phaser Point Rotation
by robotron9000
HTML
<script src="https://cdn.jsdelivr.net/npm/phaser-ce@2.8.5/build/phaser.min.js"></script>
<div id='game'></div>
JavaScript
var game = new Phaser.Game(400, 300, Phaser.AUTO, 'game', {
create: create,
update: update
});
var green;
var red;
function create() {
var green_g = game.add.graphics();
var red_g = game.add.graphics();
green_g.lineStyle(3, 0x00ff00);
green_g.drawRect(0, 0, 100, 20);
red_g.lineStyle(3, 0xff0000);
red_g.drawRect(0, 0, 100, 20);
red = game.add.sprite(200, 100, red_g.generateTexture());
green = game.add.sprite(0, 0, green_g.generateTexture());
red_g.destroy();
green_g.destroy();
red.anchor.set(0, 0.5);
green.anchor.set(0, 0.5);
}
function update() {
var dt = game.time.physicsElapsed;
red.rotation +=1.3 * dt;
green.position = new Phaser.Point(red.x, red.y).rotate(red.x, red.y, red.rotation, false, red.width);;
green.rotation -=2.0 * dt;
}