three.js dev template - module

HTML

<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
    
<script type="importmap">
	{
		"imports": {
			"three": "https://rawgit.com/mrdoob/three.js/dev/build/three.module.js"
		}
	}
</script>

CSS

body {
	margin: 0px;
}

JavaScript

// Simple three.js example

import * as THREE from "three";
import { OrbitControls } from "https://rawgit.com/mrdoob/three.js/dev/examples/jsm/controls/OrbitControls.js";

var mesh, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    renderer.setPixelRatio( window.devicePixelRatio );
    document.body.appendChild( renderer.domElement );

    // scene
    scene = new THREE.Scene();
    
    // camera
    camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.set( 20, 20, 20 );

    // controls
    controls = new OrbitControls( camera, renderer.domElement );
    
    // ambient
    scene.add( new THREE.AmbientLight( 0x222222 ) );
    
    // light
    var light = new THREE.DirectionalLight( 0xffffff, 1 );
    light.position.set( 20,20, 0 );
    scene.add( light );
    
    // axes
    scene.add( new THREE.AxesHelper( 20 ) );

    // geometry
    var geometry = new THREE.SphereGeometry( 5, 12, 8 );
    
    
    
    const color = new THREE.Color()
    // material
    var material = new THREE.ShaderMaterial({
      uniforms:{
        uColor: {value: color}
      },
      vertexShader:`
      attribute vec3 aPosition;
      void main(){
        vec4 p = vec4(position*0.1,1.);
        p.xyz+=aPosition;
        gl_Position = projectionMatrix * modelViewMatrix * p;
      }
      `,
      fragmentShader:`
        uniform vec3 uColor;
        void main(){
          gl_FragColor = vec4(uColor,1.);
        }
      `
    })
    
    const DEBUG = true
    
    let foo = 0
    setInterval(()=>{
      foo = (foo+1)%10
    },100)
    
    const positions = []
    for ( let i = 0 ; i < 10; i++){
      positions.push(i-4.5,0,0)
    }
    
    const interleavedBuffer = new THREE.InstancedInterleavedBuffer(new Float32Array(positions),3)
    const interleavedAttribute = new...