HTML5 Canvas demo
by riyamiscible
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<title>Bootstrap 5 Example</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css" rel="stylesheet">
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/js/bootstrap.bundle.min.js"></script>
<script src="https://code.jquery.com/jquery-3.6.1.js" integrity="sha256-3zlB5s2uwoUzrXK3BT7AX3FyvojsraNFxCc2vC/7pNI=" crossorigin="anonymous"></script>
</head>
<body onload="loadCanvas();">
<div class="row">
<div class="col-12" style="text-align:center;font-size:25px;">Demo for html5 Canvas</div>
<div class="col-12">
<hr>
</div>
<div class="col-6" style="text-align:center"><div class="btn btn-primary btn-lg" onclick="copyimage();">Copy Image</div><br>
<canvas id="mycanvas" width="300" height="450"></canvas>
</div>
<div class="col-6" style="text-align:center;"><div class="btn btn-danger btn-lg">Delete Image</div>
<div class="imagecopy">
Copied image will be shown here
</div>
</div>
</div>
<input type="text" id="dataurl" />
</body>
</html>
CSS
.imagecopy{
width:300px;
height:450px;
border:1px solid grey;
}
JavaScript
function loadCanvas(){
var c = document.getElementById("mycanvas");
var ctx = c.getContext("2d");
var img = new Image();
img.crossOrigin = 'anonymous';
img.addEventListener("load", () => {
ctx.drawImage(img, 0, 0, 300, 450);
//var dataURL = c.toDataURL("image/jpeg");
//$("#dataurl").val(dataURL);
});
img.src = 'https://images.squarespace-cdn.com/content/v1/592df00e3a0411d38a6c0e88/1508276785945-S2PHOFE36SU6NN6K8F3Y/70db5-sunsetideahousesunsetideahouse.jpg';
}
function copyimage(){
var c = document.getElementById("mycanvas");
//var datanew = $("#dataurl").val();
var datanew = c.toDataURL("image/jpeg");
$(".imagecopy").html('<img src="'+datanew+'" width="300px" height="450px" />');
}