multipass rendering
HTML
<div id="info">demo page</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/OrbitControls.min.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ff12ee;
}
JavaScript
var renderer, geometry, material, mesh, light, controls;
var teapot;
var sceneBack, cameraBack, scene, camera;
init();
animate();
function init() {
/////////////////////////////////////////////
sceneBack = new THREE.Scene();
cameraBack = new THREE.OrthographicCamera(-10, 10, 10, -10, 1, 100);
cameraBack.position.z = 5;
cameraBack.lookAt(new THREE.Vector3(0, 0, 0));
THREE.ImageUtils.crossOrigin = '';
var texture = THREE.ImageUtils.loadTexture('http://jyunming-chen.github.io/tutsplus/images/chia.jpg');
var back = new THREE.Mesh(new THREE.PlaneGeometry(20, 20),
new THREE.MeshBasicMaterial({
map: texture,
transparent: true,
opacity: 0.315
}));
back.material.depthTest = false;
back.material.depthWrite = false;
sceneBack.add(back);
////////////////////////////////////////////////
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 150;
camera.lookAt(new THREE.Vector3(0, 0, 0));
scene.add(camera);
THREE.ImageUtils.crossOrigin = '';
var texture = THREE.ImageUtils.loadTexture('http://jyunming-chen.github.io/tutsplus/images/wood_oak_002_bump.jpg');
teapot = new THREE.Mesh(new THREE.TorusKnotGeometry(20, 8),
new THREE.MeshPhongMaterial({
color: 0x12ff43,
bumpMap: texture,
bumpScale: 0.32
}));
scene.add(teapot);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xf6c4df);
renderer.autoClear = false;
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
}
function animate() {
controls.update();
requestAnimationFrame(animate);
render();
}
function render() {
...