CGhw2 helper 0
Opening box
HTML
<div id="info">Homework 2 Helper
<br>
<br> Opening Box
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r74/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="//cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
#gui {
position: absolute;
top: 50px;
right: 10px;
height: 500px;
//text-align: center;
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var controls;
var box, frame;
var angle = 0;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 200;
scene.add(camera);
var gridXZ = new THREE.GridHelper(50, 10);
gridXZ.setColors(new THREE.Color(0xff00ff), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var light = new THREE.PointLight(0xffffff, 1);
light.position.set(150, 150, 150);
scene.add(light);
var amblight = new THREE.AmbientLight(0x404040); // soft white light
scene.add(amblight);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
///////////////////////////////////////////////////////////////
var lid = makeLid();
box = makeBox();
frame = new THREE.Object3D();
frame.position.set(0, 20, -15);
//box.add(frame);
frame.add(lid);
scene.add(box);
box.position.y = 20;
}
function makeBox() {
var materials = [];
// must give 6 materials for box geometry
materials.push(new THREE.MeshLambertMaterial({side:THREE.DoubleSide}));
materials.push(new THREE.MeshLambertMaterial({side:THREE.DoubleSide}));
materials.push(new THREE.MeshLambertMaterial({visible:false}));
materials.push(new THREE.MeshLambertMaterial({side:THREE.DoubleSide}));
materials.push(new THREE.MeshLambertMaterial({side:THREE.DoubleSide}));
materials.push(new THREE.MeshLambertMaterial({side:THREE.DoubleSide}));
box = new THREE.Mesh(new THREE.BoxGeometry(50, 40, 30),
new THREE.MeshFaceMaterial(materials));
return box;
}
function makeLid() {
var lid = new THREE.Object3D();
var lidPlane = new THREE.Mesh(new THREE.PlaneGeometry(50, 30),
new THREE.MeshLambertMaterial({
...