JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://rawcdn.githack.com/sciecode/three.js/f4e363a8e0cf6c496f4191192d7eb15110442a7c/examples/js/TexturePainter.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls, painter;
var raycaster = new THREE.Raycaster (), mesh;
var mouse = { x: 0, y: 0, down: false };
var canvas = document.createElement ('canvas');
canvas.width = 256; canvas.height = 256;

var context = canvas.getContext ('2d');
context.rect (0, 0, canvas.width, canvas.height);
context.fillStyle = 'aliceblue';
context.fill ();

var texture = new THREE.Texture (canvas);
texture.needsUpdate = true;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: false
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);
		controls.enabled = false
    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 250, 250);
    scene.add(light);

    // mesh
    var sphereGeometry = new THREE.SphereGeometry(100, 32, 16);
    var sphereMaterial = new THREE.MeshLambertMaterial({
        color: 0xff0000
    });
    var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
    sphere.position.y = 100;
    //scene.add(sphere);
		THREE.ImageUtils.crossOrigin = '';
    var planeTexture = THREE.ImageUtils.loadTexture('https://rawcdn.githack.com/sciecode/three.js/f4e363a8e0cf6c496f4191192d7eb15110442a7c/examples/textures/UV_Grid_Sm.jpg')
    planeTexture.mapping = THREE.UVMapping
    planeTexture.wrapS =...