JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
//skybox
var rx = "https://rawcdn.githack.com/mrdoob/three.js/master/examples/"
var envMap = new THREE.CubeTextureLoader().load([
rx + 'textures/cube/skybox/px.jpg', // right
rx + 'textures/cube/skybox/nx.jpg', // left
rx + 'textures/cube/skybox/py.jpg', // top
rx + 'textures/cube/skybox/ny.jpg', // bottom
rx + 'textures/cube/skybox/pz.jpg', // back
rx + 'textures/cube/skybox/nz.jpg' // front
]);
envMap.format = THREE.RGBFormat;
scene.background = envMap;
// mesh
var createRock = function(cut){
var rockGeometry = new THREE.SphereGeometry(100, 32, 16)
var vert = rockGeometry.vertices;
var midway = 0
for(var i = 0; i<vert.length; i++){
vert[i].z += Math.random()*1.5*Math.pow(i/2, .5)
vert[i].x += Math.random()*1.5*Math.pow(i/2, .5)
vert[i].y += Math.pow(i/4, .5)
midway = vert[i].y/2.0
if(cut){
if(midway < vert[i].y)vert[i].y *= 0.2, vert[i].x *= 2.0, vert[i].z *= 2.0;
}
}
THREE.ImageUtils.crossOrigin = '';
var texture...