JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: false
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 250, 250);
    scene.add(light);

//skybox
    var rx = "https://rawcdn.githack.com/mrdoob/three.js/master/examples/"
    var envMap = new THREE.CubeTextureLoader().load([
        rx + 'textures/cube/skybox/px.jpg', // right
        rx + 'textures/cube/skybox/nx.jpg', // left
        rx + 'textures/cube/skybox/py.jpg', // top
        rx + 'textures/cube/skybox/ny.jpg', // bottom
        rx + 'textures/cube/skybox/pz.jpg', // back
        rx + 'textures/cube/skybox/nz.jpg' // front
    ]);
    envMap.format = THREE.RGBFormat;
    scene.background = envMap;
    // mesh
var createRock = function(cut){
var rockGeometry = new THREE.SphereGeometry(100, 32, 16)

var vert = rockGeometry.vertices;

var midway = 0
for(var i = 0; i<vert.length; i++){
vert[i].z += Math.random()*1.5*Math.pow(i/2, .5)
vert[i].x += Math.random()*1.5*Math.pow(i/2, .5)
vert[i].y += Math.pow(i/4, .5)
midway = vert[i].y/2.0
if(cut){
if(midway < vert[i].y)vert[i].y *= 0.2, vert[i].x *= 2.0, vert[i].z *= 2.0;
}
}

THREE.ImageUtils.crossOrigin = '';
var texture...