JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color("#2B386D").multiplyScalar(.5);
scene.fog = new THREE.Fog(new THREE.Color("#2B386D").multiplyScalar(.5), 0.002);
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, .01, 10000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
/* var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);*/
var directionalLight = new THREE.DirectionalLight( 0xffffff, 2. );
scene.add( directionalLight );
// mesh
var sphereGeometry = new THREE.SphereGeometry(100, 32, 16);
var sphereMaterial = new THREE.MeshStandardMaterial({
color: 0xff0000,
precision: 'mediump'
});
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
sphere.position.y = 100;
scene.add(sphere);
var planeGeometry = new THREE.PlaneGeometry(1500, 1500, 10, 10);
var textureLoader = new THREE.TextureLoader();
THREE.TextureLoader.crossOrigin = '';
var norm = textureLoader.load('https://cdn.glitch.com/27780c96-8860-401c-a4e0-26a8674900ba%2FNormalMap%20(1).png?1557342605796')
norm.repeat.set(5, 5)
norm.wrapS = THREE.MirroredRepeatWrapping
norm.wrapT = THREE.MirroredRepeatWrapping
var map =...