JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: false
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 250, 250);
    scene.add(light);

    // mesh
   var closedSpline = new THREE.CatmullRomCurve3([
  new THREE.Vector3(-60, -100, -10),
  new THREE.Vector3(-60, 20, 0),
  new THREE.Vector3(-60, 120, -20),
  new THREE.Vector3(60, 120, 0),
  new THREE.Vector3(60, -100, 10)
]);
closedSpline.curveType = 'catmullrom';
closedSpline.closed = true;

var closedSpline1 = new THREE.CatmullRomCurve3([
  new THREE.Vector3(-50, -90, -10),
  new THREE.Vector3(-50, 10, 0),
  new THREE.Vector3(-50, 110, -20),
  new THREE.Vector3(50, 110, 0),
  new THREE.Vector3(50, -90, 10)
]);
closedSpline1.curveType = 'catmullrom';
closedSpline1.closed = true;

var tubeGeometry = new THREE.TubeBufferGeometry(closedSpline, 100, 1, 5, true);

var material = new THREE.MeshLambertMaterial({
  color: 0xb00000,
  wireframe: false
});
var mesh = new THREE.Mesh(tubeGeometry, material);
scene.add(mesh);

var tubeGeometry1 = new THREE.TubeBufferGeometry(closedSpline1, 100, 1, 5,
  true);

var material1 = new THREE.MeshLambertMaterial({
  color: 0xb00000,
 ...