JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
// mesh
var closedSpline = new THREE.CatmullRomCurve3([
new THREE.Vector3(-60, -100, -10),
new THREE.Vector3(-60, 20, 0),
new THREE.Vector3(-60, 120, -20),
new THREE.Vector3(60, 120, 0),
new THREE.Vector3(60, -100, 10)
]);
closedSpline.curveType = 'catmullrom';
closedSpline.closed = true;
var closedSpline1 = new THREE.CatmullRomCurve3([
new THREE.Vector3(-50, -90, -10),
new THREE.Vector3(-50, 10, 0),
new THREE.Vector3(-50, 110, -20),
new THREE.Vector3(50, 110, 0),
new THREE.Vector3(50, -90, 10)
]);
closedSpline1.curveType = 'catmullrom';
closedSpline1.closed = true;
var tubeGeometry = new THREE.TubeBufferGeometry(closedSpline, 100, 1, 5, true);
var material = new THREE.MeshLambertMaterial({
color: 0xb00000,
wireframe: false
});
var mesh = new THREE.Mesh(tubeGeometry, material);
scene.add(mesh);
var tubeGeometry1 = new THREE.TubeBufferGeometry(closedSpline1, 100, 1, 5,
true);
var material1 = new THREE.MeshLambertMaterial({
color: 0xb00000,
...