CCapture w/ video texture
by realhunts
HTML
<script src="https://rawgithub.com/spite/ccapture.js/master/build/CCapture.all.min.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.min.js"></script>
<body>
<div id="container"></div>
<video crossorigin="anonymous" controls id="source" autoplay loop width="100" height="100">
<source src="https://cdn.glitch.com/2f484e40-3ae2-4ff4-bf64-4b7e86cdda2c%2Fsea.mp4?1558661108611">
</video>
<br>
<input id="logger">
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
</body>
CSS
body {
background-color: white;
}
canvas {
background-color: beige;
}
video {
background-color: orange;
}
JavaScript
var renderer, scene, camera, video, texture, logger;
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
});
document.getElementById('container').appendChild(renderer.domElement);
renderer.setSize(500, 500);
camera = new THREE.PerspectiveCamera(35, 1, 1, 10000);
camera.position.set(0, 0, 15);
scene.add(camera);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var geometry = new THREE.CubeGeometry(5, 5, 5);
geometry.computeBoundingBox();
var max = geometry.boundingBox.max,
min = geometry.boundingBox.min;
var offset = new THREE.Vector2(0 - min.x, 0 - min.y);
var range = new THREE.Vector2(max.x - min.x, max.y - min.y);
var faces = geometry.faces;
geometry.faceVertexUvs[0] = [];
for (var i = 0; i < faces.length ; i++) {
var v1 = geometry.vertices[faces[i].a],
v2 = geometry.vertices[faces[i].b],
v3 = geometry.vertices[faces[i].c];
geometry.faceVertexUvs[0].push([
new THREE.Vector2((v1.x + offset.x)/range.x ,(v1.y + offset.y)/range.y),
new THREE.Vector2((v2.x + offset.x)/range.x ,(v2.y + offset.y)/range.y),
new THREE.Vector2((v3.x + offset.x)/range.x ,(v3.y + offset.y)/range.y)
]);
}
geometry.uvsNeedUpdate = true;
video = document.getElementById("source");
video.crossOrigin = 'anonymous';
// Not available in r54
texture = new THREE.VideoTexture(source);
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.format = THREE.RGBFormat;
var material = new THREE.MeshPhongMaterial({
map: texture,
overdraw: 0.5
});
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
var ambient = new THREE.AmbientLight(0x555533);
scene.add(ambient);
var spline = new THREE.CatmullRomCurve3( [new THREE.Vector3(25.671594486426034, 10.147294482535496, 0),
new THREE.Vector3(0.744591686677959, 22.918695883260984, 0),
new...