Threejs

Threejs

by realhunts

HTML

<script src="https://stemkoski.github.io/Three.js/js/Three.js"></script>
<script src="https://stemkoski.github.io/Three.js/js/Detector.js"></script>
<script src="https://stemkoski.github.io/Three.js/js/Stats.js"></script>
<script src="https://stemkoski.github.io/Three.js/js/OrbitControls.js"></script>
<script src="https://stemkoski.github.io/Three.js/js/THREEx.KeyboardState.js"></script>
<script src="https://stemkoski.github.io/Three.js/js/THREEx.FullScreen.js"></script>
<script src="https://stemkoski.github.io/Three.js/js/THREEx.WindowResize.js"></script>

<div id="ThreeJS" style="position: absolute; left:0px; top:0px"></div>

JavaScript

/*
	Three.js "tutorials by example"
	Author: Lee Stemkoski
	Date: July 2013 (three.js v59dev)
 */

// MAIN

// standard global variables
var container, scene, camera, renderer, controls, stats;
var keyboard = new THREEx.KeyboardState();
var clock = new THREE.Clock();
// custom global variables
var cube;

init();
animate();

// FUNCTIONS 		
function init() 
{
	// SCENE
	scene = new THREE.Scene();
	// CAMERA
	var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
	var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000;
	camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR);
	scene.add(camera);
	camera.position.set(0,150,100);
	camera.lookAt(scene.position);	
	// RENDERER
	if ( Detector.webgl )
		renderer = new THREE.WebGLRenderer( {antialias:true} );
	else
		renderer = new THREE.CanvasRenderer(); 
	renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
	container = document.getElementById( 'ThreeJS' );
	container.appendChild( renderer.domElement );
	// EVENTS
	THREEx.WindowResize(renderer, camera);
	THREEx.FullScreen.bindKey({ charCode : 'm'.charCodeAt(0) });
	// CONTROLS
	controls = new THREE.OrbitControls( camera, renderer.domElement );
	// STATS
	stats = new Stats();
	stats.domElement.style.position = 'absolute';
	stats.domElement.style.bottom = '0px';
	stats.domElement.style.zIndex = 100;
	container.appendChild( stats.domElement );
	// LIGHT
	var light = new THREE.PointLight(0xffffff);
	light.position.set(0,150,100);
	scene.add(light);
    
    /**
	// FLOOR
	var floorTexture = new THREE.ImageUtils.loadTexture( 'images/checkerboard.jpg' );
	floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping; 
	floorTexture.repeat.set( 10, 10 );
	var floorMaterial = new THREE.MeshBasicMaterial( { map: floorTexture, side: THREE.DoubleSide } );
	var floorGeometry = new THREE.PlaneGeometry(1000, 1000, 10, 10);
	var floor = new THREE.Mesh(floorGeometry, floorMaterial);
	floor.position.y = -0.5;
	floor.rotation.x =...